USFBL CONSTITUTION
(text in this colour indicate changes that were made in Year 12)
(text in this colour indicate changes that were made in Year 13)
(text in
this colour indicates changes that were made in Year 14)
#1 - HISTORY:
The Ultimate Strat Fan
Baseball League was created in 1997.
The 2010 Season will be our 14th
exciting year of Strat-O-Matic Baseball.
#2 - VALUES:
The USFBL core leadership values are: 1)
Honesty, 2) Communication and 3) Fairness. Each member is a leader in the
league. We all lead by example and by our behaviors and actions while
playing our league games or while communicating amongst members.
Each member is expected to field its best team for each
and every game in order to win as many games as possible.
#3 - MISSION:
The USFBL strives to be the most enjoyable and
challenging SOMBB experience over the internet. We are a league that
prides itself on getting things done on time and
consistent as per the written league
rules. We are a league that realizes there is no "i" in team
but there is an "i" in win. On that note, we expect
each member to field its best team for each and every game in order to win as
many games as possible. We are
firm yet fair. We are a league that appreciates the importance of the
quality and commitment of our league members in order to have fun experience.
We are a league that continues to strive for baseball statistical realism each
and every year.
#4 - FORMAT:
The USFBL is a 24
team modern day, draft,
continuous ownership internet baseball league.
For Year #14, the USFBL will use the Strat-o-matic CDROM V16.00H game and the 2010 Season Disk.
The league operates over the internet using email to exchange league files.
We play a 162 game regular season.
Each owner plays their road games in the regular season.
We do not use inter-league play.
We have 2 leagues (AL & NL) with 2 divisions (East & West) of 6 teams each.
The AL uses the DH while the NL doesn't.
5 teams from each league qualify for the playoffs.
Net play is used in the playoffs.
Listed below are the SOMBB V16.00H game options that will be used for Year #14:
The League will be locked once the season starts.
Main Rules - Maximum Level
Ballpark & Weather Effects and Clutch Hitting are used
Super Advanced Steal System is used
Super Advanced Strategy Charts are used
Use Miscellaneous Rules are used
Use Closer Rules
Do Not Use Injuries
Use SADV Fatigue & Pitch Count
Allow GBA on Pitchers Cards
Max Rules used are as follows: Bunt for base hit, Improve Out Distribution, Home Field Advantage, More Base running decisions, Realistic Throwing Errors, Pitch-Around Option, Robbing HR-Rule
Home/Visiting Team Lineups - Draft League Mode No Rest
No Scheduled Days Off
No Auto Swap-O-Matic
Minor Leaguers - INELIGIBLE
Ignore Over usage
Use Super Hal Bullpen & Lineup Subs
Dice Mode w/ minimal play by play
Show Board Game Information, Play by Play Test Mode, Show Flight of Ball, Display Trivia Questions, Display Newsworthy Events, Play by Play Test Mode, Save Play by Play to file
Flight of Ball Animation Speed = 5, Play by Play Speed = 2
Dice Rolled automatically, Show Cards in Notebook, All 3 Dice stop together and Split Cards are automatic, Animate SADV Fielding Chart, Dice/Splits Animation speed = 5, Delay after Dice Stop Rolling = 2
Crowd Noise always, Other Sounds - all checked
Box score, PAC and Score sheet output checked, Output when = always, Where = to file, Display Game Story on Boxscore & Create Daily Reporter HTML file = checked, View Scores During Autoplay, Team vs. Team subsets, Day vs. Night subsets, Create Game Results File, Home Vs. Road subsets & subsets by month = all checked.
All events = checked
All leaders = checked
Color headings on reports, Bold Heading on reports, Save formatting to prt files and also save print files as HTML = all checked.
#5 - TEAM ROSTERS:
Each owner will start the season with a team consisting of a 40 man
roster. The maximum amount of pitchers on a team is 25 as limited by the SOMBB game.
Expansion teams are allowed to carry
45 man rosters in Year #13.
* An
owner
will designate their 25 man eligible and 15 man minors roster for each block.
* An owner may expand their roster to 40
starting at the beginning
of Block
8.
* An expansion owner may expand their roster
to 45 starting at the beginning of Block 8.
* An owner is allowed to make roster moves while playing their road games; however, any SP appearing in the rotation in the block must
remain active for the entire block.
* An owner must have at least one back-up at each fielding position active at
all times.
* A player that is eligible to field several positions can be used as the
back-up for all their eligible positions.
#6 - MANAGEMENT & ORGANIZATION:
In order to manage the day to day operations of
the league the USFBL has a Commissioner and a Co-Commissioner.
Commissioner: Jason Goldberg - handles the day to day operations of the league including; annual draft, league updates and play ball backup files, importing/receiving of game results, website hosting/updating. creating league reports/statistics, player usage monitoring and enforcing league rules.
Co-Commissioner: Barry Cohen - is the moderator of our YUKU Board & creates team logos and league graphics.
#7 - CONSTITUTION CHANGES:
After the USFBL World Series is over, each owner will be given an opportunity to express their suggestions in
order to improve the league. The commissioner will review the proposals
and decide which ones will be submitted for league wide vote.
Existing rule changes are passed with a 75% minimum approval vote. The Commissioner may decide to use any non-votes either for or against a league proposal.
New rule changes are passed with a 51% minimum approval vote. The Commissioner may decide to use any non-votes for or against the proposal.
A Commissioner may change or implement a rule whenever he feels it is in the best interest of the league and/or based on his ability to operate the league in a more efficient manner. When the commissioner elects to use this power he will at a minimum advise the entire league of his decision and the reasons for making it.
#8 - MAINTAINING YOUR MEMBERSHIP
& TEAM INCENTIVES:
In order to maintain your membership in the USFBL, each
owner must meet the values of the league and be able to submit their required
information on time unless other arrangements have been discussed with the
commissioner ahead of time. The USFBL will utilize a 3 strikes you are out
policy. After your 3rd strike you will be removed from the league.
An owner will be notified by the commissioner when they have received a strike
against them.
Incentive System:
* Teams that meet all deadlines (MGR & Results files) will receive one additional player protection in the following year.
#9 - TEAM SCHEDULES:
Each team will play:
* Divisional opponents 18 times (9 Home & 9 Away) = 5 x 18
= 90 games
* Non-Division opponents within the same league 12 times (6 Home
& 6 Away) = 6 x 12 = 72 games
* Total games = 90+72 = 162
#10 - GENERAL MANAGER TASKS & GAME PLAY INSTRUCTIONS:
Please refer to the
"Game Play Instructions Link" at our USFBL website for more information.
#11 - ROSTER PROTECTIONS:
An owner may protect a
maximum of 26 players off their roster prior to the Annual Draft.
An owner may protect any player that does not appear in the up-coming SOMBB computer game season disk as "un-carded". These un-carded players will be created by the Commissioner as a fringe player and they will be added to the league files. These players will be given a "#" symbol next to their last name.
Free agents that are claimed are not eligible for roster protection unless the player was waived and was not released because of a usage rule.
#12 - THE ANNUAL DRAFT:
The USFBL will hold the online Annual Draft live on the YUKU board using a chat
room.
The Annual Draft will consist of the following
players:
A. Roster Cuts from each owner
B. Free Agents from the previous USFBL year that appeared again in MLB
C. Rookies appearing on the new SOMBB season disk
D. Non-Rookie players that did not appear in the previous USFBL year but,
re-appeared in MLB
Format in Year #14:
All 15 rounds will be single pick selections.
An owner will finish their draft once they
have acquired 40 players.
An expansion owner will finish their
draft once they have acquired 45 players.
Any remaining draft choices for
this team can be traded before the teams last selection is made or these picks
will be forfeited.
Draft Order Determination:
The non-playoff teams ranked from 19th to 24th overall will enter a lottery pool.
* The 24th overall team - receives 6 tickets
* The 23th overall team - receives 5 tickets
* The 22nd overall team - receives 4 tickets
* The 21st overall team - receives 3 tickets
* The 20th overall team - receives 2 tickets
* The 19th overall team - receives 1 ticket
A lottery draw will conducted by the Commissioner to determine the draft order of the top 6 teams in Round 1.
No team in this lottery can drop more than 3 spots.
Round 2 through to Round 10 will use a traditional draft order based on the actual team Won/Loss record and how far a team had reached in the playoffs in the previous season.
In the event of a tie, the following tie breakers will be used in order: 1) Head to Head, 2) Home Record & 3) Runs Differential
#13 - PLAYER WAIVERS:
An owner will use the waiver system when their team has exceeded the maximum 40
man roster limit
or 45 man roster for expansion teams.
#14 - FREE AGENCY:
A GM will use free
agency when their team has not met the minimum 40 man roster limit
or 45 man roster limit for expansion
teams.
If more than one owner claims the same player, then the team with the worst winning percentage at the conclusion of the block receives that player's rights. In case of a tie, the following tie breakers will be used in order: 1) Head to Head, 2) Home Record & 3) Runs Differential
Penalties:
The penalties listed below apply to each team whenever they must claim a player
to get back to their roster limit. This penalty applies even if a player
is waived and not overused. This penalty doesn't apply to teams
having to claim a player because of an unbalanced trade.
Claim 1 Free Agent: Lose 1 player
protection spot next year
Claim 2 Free Agents: Lose 2 player protections spots next year
Claim 3 Free Agents: Lose 3 player protections spots next year
Claim 4 Free Agents: Lose 4 player protections spots next year
Claim 5 Free Agents or more: Lose 5 player protection spots next year
#15 - TRADING:
The trade deadline occurs at the end
of Block 6. Trading is not permitted after this block and until the World
Series Champion is determined.
Trade Approval Procedure:
* Both owners must confirm their trade to the Commissioner via email.
* The Commissioner will verify the players and/or draft picks involved are
accurate & will then approve the trade.
* The Commissioner will announce the trade to the league.
Approved trades that occur during a block will become effective for the
next block.
Trades that are not
Permitted:
* Trading draft picks further than the next USFBL season.
* Trading of "future considerations".
Trade Petitions:
* Any owner may petition a trade that they feel is unfair.
* These owners should email the Commissioner within 72 hours of the league
wide announcement indicating their notion to petition a trade.
* The Commissioner will set-up a Poll at the USFBL YUKU Board Forum for
league wide vote.
* In order to revoke the trade, a minimum 75% rejection vote is needed.
* The Commissioner may decide to use
any non-votes for or against the trade.
* If the vote fails to revoke the trade, then the petitioning owners will
shift their R5 Draft Pick to the end of R6 in next seasons Annual Draft.
* If the owner does not have a R5 Draft Pick to shift, the penalty will
revert to the next lowest available pick for that season.
* During the petition the traded players will be placed on their new teams
and are eligible to participate in that teams block of games.
* If the petition is successful, the traded players will immediately
return to the original teams for the next block.
* If the petition is successful, the owners involved in the trade are free
to re-negotiate the trade for approval.
#16
- STADIUMS:
Each team will play in a Major League Baseball Stadium as rated by SOMBB with no modifications.
An owner is
contractually obligated to a life-time lease of their stadium unless the
following conditions occur:
1. The Stadium is demolished in order to build a new one in the city.
Under this
condition, the owner may elect to transfer to this new stadium or move into
any vacant stadium in the league.
2. The Stadium is no longer available due to relocation.
Under this condition, the owner may elect to transfer into any vacant stadium in
the league.
3. Every 3 years via a draft process. The draft order will
be determined based on how long an owner has been part of the league. The next
stadium draft is schedule for the 2009 season disk.
#17 - REGULAR SEASON PLAYER USAGE:
USFBL defines a MLB PA = (AB+BB). HBP do not count.
Un-carded players cannot appear in any USFBL
game.
Any abuse of player positioning or usage rules during a regular season game
will result in this player becoming a free agent.
BATTERS:
650 MLB PA and over are unlimited
649 MLB PA and under are limited to 110% USFBL PA usage (rounded down)
75 MLB PA and under are eligible to be drafted but are ineligible for regular
season play except for Catchers who will use 50 and more
MLB PA.
Stolen Bases are unlimited
Players should only appear in positions that they
are rated for except for Outfielders.
STARTING PITCHERS:
5+ MLB GS are limited to actual MLB GS &
110% of MLB IP (rounded down)
4 MLB GS and under are eligible to be drafted but are ineligible for regular
season play unless they are split role pitchers and have enough MLB IP to be
eligible as a RP only.
Only * rated SP may pitch on 3 days rest.
All other rated SP require a minimum of 4 days off between starts.
Only Pitchers rated as a SP can be used as a starter.
SP may only be removed from a game if they meet one of these milestones:
* 4 IP minimum
* 6 Runs allowed minimum
* 50% of their Pitch Count minimum
SP may only appear in relief in an
extra inning game under these conditions:
* A team is down to their last Reliever & this pitcher has reached his
pitch count limit
* The game is in the 12th Inning
* A team is trailing by a minimum of 10 runs
* The SP is eligible to pitch based on the required minimum days of rest
* If a SP is used in relief, he will require 3 days of rest before his next start.
RELIEF PITCHERS:
25+ MLB IP - RP are limited to 110% of MLB IP (rounded down).
0-24 MLB IP - RP are eligible to be drafted but are ineligible for regular season
play.
SPLIT ROLE PITCHERS:
Split Role pitchers that appear only as a SP in the USFBL are limited to the SP
usage rules.
Split Role pitchers that appear only as a RP in the USFBL are limited to the RP
usage rules.
Split Role pitchers that appear as a SP and RP in the USFBL are limited to both
the MLB GS rule & 110% of MLB IP rules.
Split Role pitchers must have 4 days rest after a relief appearance before they
are
eligible to make a Start.
NOTE: In addition to the free agency penalty,
any player that exceeds the usage rules will also be
released to free agency in the next block or series.
One free agent penalty will apply to each player overused. The Commissioner reserves the right to have any
game replayed.
#18 - POST SEASON PLAYER USAGE:
USFBL defines a MLB PA = (AB+BB). HBP do not count.
Un-carded players cannot appear in any post
season game.
BATTERS:
75 MLB PA and under are not eligible for post season play
500 MLB PA and over are unlimited
76 MLB PA and over and 499
MLB PA and under are limited to 10% of MLB
PA rounded up per series
except for Catchers.
Catchers: 50 MLB PA and over and 499 MLB PA and under are limited to 10%
of MLB PA rounded up per series.
Stolen Bases are unlimited
Players should only appear in positions
that they are rated for except for Outfielders.
STARTING PITCHERS:
5 MLB GS and under are not eligible for post season play.
6 to 14 MLB GS are limited to 1 GS per series.
15 to 29 MLB GS are limited to 2 GS per series.
Only * rated SP are eligible to start 3 games in a Post Season Series. If
that Pitcher starts 3 times in a series then in the following series he is
limited to 2 starts.
SP may only be removed from a game if they meet one of these milestones:
* 3 IP minimum
* 4 Runs allowed minimum
* 50% of their Pitch Count minimum
SP may only appear in relief in an
extra inning game under these conditions:
* A team is down to their last Reliever & this pitcher has reached his pitch
count limit
* The game is in the 12th Inning
* The SP is eligible to pitch based on the required minimum days of rest
* If a SP is used in relief, he will require 3 days of rest before his next start.
RELIEF PITCHERS:
24 MLB IP and under are not eligible for post season play.
25 MLB IP and over are limited to 10% of
MLB IP (rounded down) per series.
SPLIT ROLE PITCHERS:
Split Role pitchers that do not meet the minimum GS limit but, do meet the IP
limit can appear only as a RP in the post season.
Split Role pitchers that appear as a Starter and as a Relief Pitcher are limited
to both the Starting Pitcher and Relief Pitcher limit rules per series.
Split Role pitchers must have 3 days rest after a relief appearance before being
eligible to make a Start.
NOTE: In addition to the free agency penalty, any player that exceeds the usage rules will be
released to free agency in the next block or series.
One free agent penalty will apply to each player overused. The Commissioner reserves the right to have any game replayed.
#19 - POST SEASON SCHEDULE:
A 5 seed playoff system in each league is used to determine the qualifying
teams for post season.
Division winners in each league will receive seeds #1 & #2. The next 3 best teams in each league will receive the wild card seeds #3, #4 & #5.
Tie breakers will be settled by; 1) Head to Head, 2) Home Record & 3) Runs Differential.
There will be 3 days of rest between the end of the regular season and the first game of the post season. There will be 2 days of rest between playoff rounds.
Owners must set their 25 man active roster
before the start of the playoffs. Owners can make changes to this
active roster during the playoffs.
Each series will be a best of 7 using the
format 2H, 3A, 2H.
Round 1: Seed #5 Vs. Seed #4.
Round 2: Seed #1 Vs. Winner
from Round 1, Seed #3 Vs. Seed #2
Round 3: League Championship
Series
Round 4: World Series
In the World Series, the team with the best W/L regular season record will
receive home field advantage.
The home team will dictate the style of league play ie., DH Vs. Non-DH.
In the event of a tie, the following tie-breaker rules will be used in order:
1) Head to Head, 2) Home Record & 3) Runs Differential.
#20 - MEMBERSHIP DUES:
The USFBL requires a $11 USD
or CAD per year membership fee in order to cover the costs
associated with running the league (YUKU Board, Web Hosting,
Strat Draft Software & Championship Plaque)
#21 - EXPANSION TO 24 TEAMS -
YEAR XII - 2008 SEASON:
Current Teams: 20
Expansion Teams: 4
1. The Expansion Draft Format:
i) Each existing team will protect 10 players.
ii) The Expansion Draft will have 6 Rounds.
iii) Each existing team will lose 1 player maximum per round thus, each
expansion team will have added 5 players to their roster after each round and 30
players after the draft is complete.
iv) Once an existing team loses a player they will be allowed to protect 2
additional players.
v) Expansion teams under no circumstances are allowed to trade these draft
picks.
vi) A lottery will be held to determine the draft order between the expansion
teams.
vii) The Expansion Draft will be serpentine style thus, the team that picks #1
in Round 1 will pick #4 in Round 2 and the team that picks #4 in Round 1 will
pick #1 in Round 2.
viii) Any player on an existing teams Year XI roster if unprotected is available
to be drafted.
ix) Free Agents as determined at the end of the Year XI season are not available
in this Expansion Draft.
2. Roster Cuts will work as follows in Year XII (1st Season):
a) The Expansion teams have the choice to protect up to 30 players.
b) The Existing teams have the choice to protect up to 26 players.
c) All cut players will be released to the Annual Draft player pool.
3. The Annual Draft in Year XII (1st Season) will work as follows:
i) A lottery will be held to determine the draft order between the expansion
teams.
ii) The team that picks #1 in R1 will pick #28 in R1 and #4 in R2 and #1 in R3
thus, the team that picks #4 in R1 will pick #25 in R1 and #1 in R2 and #4 in
R3.
iii) Expansion teams will pick #1, #2, #3, #4 in each round of the Annual Draft.
iv) An additional Round 1 draft pick will be given to each expansion owner.
v) These additional draft picks will be placed at the end of Round 1 (#25, #26,
#27, #28).
vi) There will be no lottery held between the existing teams for the #5 and #6
picks in Round 1 for this season.
vii) Existing teams will complete their draft once they reach 40 players.
viii) Expansion teams will complete their draft once they reach 45 players.
4. The Annual Draft in Year XIII, XIV (2nd and 3rd Seasons) will work as
follows:
i) An additional Round 1 draft pick will be given to each expansion team.
ii) This additional draft pick will be placed at the end of Round 1 using the
same order the expansion teams select in Round 1.
iii) Existing teams have the choice to protect up to 26 players.
iv) Expansion teams have the choice to protect up to 30 players.
v) Existing teams will complete their draft once they reach 40 players.
vi) Expansion teams will complete their draft once they reach 45 players.
5. Season XV (4th Season) and beyond:
a) Each team follows the same rules as written in the USFBL constitution at that
time.
6. Compensation Draft Picks to the Existing teams:
A. Take the draft position at which each team loses a player over each of the 6
rounds of the expansion draft using a weighted system that values players
drafted in R1 more than those picked in other rounds. This system is to
compensate the existing teams with a bonus draft pick based on the market value
of the players they lost relative to the other existing teams in the USFBL.
Weighted System:
Draft Position the player is taken in R1 x 1
Draft Position the player is taken in R2 x 2
Draft Position the player is taken in R3 x 3
Draft Position the player is taken in R4 x 4
Draft Position the player is taken in R5 x 5
Draft Position the player is taken in R6 x 6
Using an example;
R1 - TOR loses a player with the #4 pick x 1 = 4
R2 - TOR loses a player with the #6 pick x 2 = 12
R3 - TOR loses a player with the #1 pick x 3 = 3
R4 - TOR loses a player with the #20 pick x 4 = 80
R5 - TOR loses a player with the #6 pick x 5 = 30
R6 - TOR loses a player with the #17 pick x 6 = 102
= 4+12+3+80+30+102 = 231
B. Then tabulate the existing teams from lowest weighted value number to the
highest weighted value number. The lowest weighted number would correlate with
the team that had the best talent from their depth chart selected in the
Expansion Draft.
C.
Teams rated between 1-5 = Bonus R1 pick in the Year XII draft
Teams rated between 6-10 = Bonus R2 pick in the Year XII draft
Teams rated between 11-15 = Bonus R3 pick in the Year XII draft
Teams rated between 16-20 = Bonus R4 pick in the Year XII draft
D. These supplemental picks would be slotted at the end of each round. In R1,
these supplemental draft picks would be slotted after the expansion teams bonus
draft picks.
E. The order of the supplemental picks described above would be based on the
weighted values determined in A. The team with the lowest weighted value number
picks ahead of the team with the higher weighted value number.
F. The compensation pick only applies to Year XII.