USFHL CONSTITUTION

League Commissioner:
Handles the day to day functions of the league including - schedule, annual draft, trades, website updates, Yuku board set-up, league updates, receiving results, collecting league fees, sourcing & shipping out the championship plaque and any other required activities for general operation of the league.
League Co-Commissioner:
Handles the verification of team manager files in accordance to the leagues rules, monitors each teams player usage, Yuku board moderator and compiles team and league statistics after each block of play.
League Requirements:
Strat-o-matic Hockey V11.00e
2010-2011 season rosters
$5 league dues per team in order to help pay for the Yuku Board, League Championship Plaque and League Website
Yahoo IM buddy name
Yuku membership name & Sign up to our private board named, "Ultimate Strat Fans"
League Code of Conduct:
The commissioner retains the right to remove any league member which he feels demonstrates a lack of respect and integrity to the league and its other members
All rules listed in this constitution are enforced with zero tolerance
Failure to meet deadlines and/or communicate in a timely fashion are grounds for removal from this league
All commissioner decisions are final
If you are going to miss a deadline and need assistance from the commissioner please communicate ahead of time
Only results that are complete (export and boxscore file per game are submitted) will be considered official results
The commissioner reserves the right to have a game and/or block replayed if necessary
League Structure:
24 Teams
2 Conferences
12 Teams per Conference
3 Divisions per Conference
4 Teams per Division
League Schedule:
82 game unbalanced schedule
8 games vs. Divisional Opponents (8x3=24 games)
4 games vs. Conference Opponents (4x8=32 games)
2 games vs. Non-Conference Opponents (2x12=24 games)
2 games vs. any team (2x1=2 games)
League Playoffs Format:
Division winners qualify as Seeds #1, #2 and #3
Next best five(5) Conference records qualify as Seeds #4, #5, #6, #7 and #8
Round 1: #8 vs. #1, #7 vs. #2, #6 vs. #3, #5 vs. #4
Home ice advantage belongs to the team that has the lowest seed in the Conference Playoffs
Home ice advantage belongs to the team that has the most points in the Regular Season for the USFHL Championship series.
Playoff rounds are Best of 7 with a 2H, 2A, 1H, 1A, 1H format
NHL rules regarding tie-breakers will be used in this league
In case of a tie-breaker situation the order in which the tie-breaker is settled is; #1 - Wins, #2 - Head to Head Record and #3 - Goals Differential
League Annual Draft:
Roster size per team is set to 30 players at the start of the season
Each team may protect up to a maximum of 19 players (for teams that meet all deadlines) or 18 players (for teams that don't meet all deadlines)
Any roster player from the previous season is eligible to be protected
If a protected player is non-carded they will be listed accordingly in the annual draft file.
Draft consists of the following pool of players: NHL rookies, USFHL overused players, USFHL free agents and USFHL players that were cut
Trading is allowed in accordance to our League Trade Rules
Draft order is determined as follows: League Champion picks last, Playoff teams (ranked in order by how far they proceeded in the playoffs) and then Non-Playoff teams.
The teams with the four(4) worst records will enter a lottery to determine the draft spots #1 through #4 in Round 1 only
Round 2 and beyond; teams with the four(4) worst records will be seeded according to their record
NHL tie-breaker rules will apply if applicable
Rounds 1 through to 14 are single pick selections; Round 15 allows each team to pick until they reach the 30 roster limit
Once a team reaches 30 players their draft is complete and all un-used picks are forfeited
League Play:
12 Blocks per season is used
Each Block consists of road & home games for each team
Teams will play their home games in each Block
Teams will use 4 OFF lines and 3 DEF lines for all periods except OT during the regular season and playoffs
In OT, a team will use 3 OFF lines and 2 DEF lines
Cards per OFF & DEF line change is set to 3
Computer Line changes with Human Decisions will be used
Each OFF & DEF line must see the ice in sequence before a line is repeated (example; Line 1, Line 2, Line 3, Line 4 is allowed; Line 1, Line 2, Line 3, Line 1, Line 4 is not allowed)
Players may not double shift
Visiting teams are required to keep the same OFF & DEF line order for the entire game
Home teams are allowed to match-up lines for the entire game (this is done by reviewing the opponents computer manager report)
Teams may use the lock computer manager feature in order to hide player and/or team tendencies
Teams create the following OFF lines: OFF E1, OFF E2, OFF E3, OFF E4, OT1, OT2, OT3, PP1 5 on 4, PP2 5 on 4, PP3 4 on 3, PK1 4 on 5, PK2 4 on 5, PK3 3 on 4
Teams create the following DEF lines: DEF E1, DEF E2, DEF E3, OT1, OT2, PP1, PP2, PK1, PK2
A player can only appear on one of the 2 main PP lines and one of the 2 main PK lines
Any Forward with a P** rating may play the point on the power play
The Power Play unit must consist of at least one Defensemen
The Penalty Kill unit must consist of at least two Defensemen
Teams can change OFF/DEF settings during a stop in play (example; face off and Line Change situation)
League Game Play Settings:
The "Remove if Fatigued" function for goalies should not be used (be careful with your goalie usage if you decide to use this feature)
The Following Max Rules will not be used: Home Rink Advantage, Skater Fatigue System & Enforcer Rule
The Following Max Rules will be used: Alternative Passing System & Support Low Penalty Minutes
No Rest will be used
Lock League function will be used at the start of each season
Teams will be able to use their own Lock Code for their Computer Manager
No Subs on coincidental penalties will be used
Action, Ice, Skate, Pass rule will be used
The end penalty minor on a PPG rule will be used
2009+ face off after a penalty rule will be used (face off moves to the OFF zone)
(4 on 4) OT for 5 minutes, followed by a shoot-out rule will be used (1 point is award to the team that loses in OT/Shoot-out)
OT in the playoffs is Sudden Death
Any Player Shots (AS) Rule:
A home team must restrict his shot candidates to those with the highest OFF rating for "any player shots" opportunities
If two or more candidates have the same OFF rating, he must select the player with the least previous any player shots (rotate these opportunities)
A home team may choose any player with no restrictions for "any player rebound shots", "inside shot any player", "outside shot any player", "Lose puck - inside shot any player" , "Lose puck - outside shot any player" opportunities
The above rule will allow the shots on goal to be spread out throughout the game to other players (not just your best player every time) who had a lot of shots on goal too
League Rosters:
Player Limitations:
Player Usage:
Regular Season (Forwards & Goalies):
Playoffs:
Forwards:
Goalies:
Free Agency:
Waivers:
League Penalties:
League Incentives:
League Trading:
New League Rules:
League Championship